I'm a passionate Level Designer who loves what he does! I genuinely enjoy working on all my projects, and aspire to one day work for LucasGames to directly work on Star Wars games! Please enjoy my portfolio and art as I work to improve not only my style, but myself along the way!
School:
Full Sail University - Bachelors of Science, Game Design
2020-2022
Specialties:
• Environmental Design.
• Interior/Exterior Detail Design.
• Level Flow Creation.
• Detailing using terrain, assets, meshes, and textures.
• Developing and designing doors, elevators, and NavMeshes.
• Implementing and Routed AI pathing using Nodes and NavMeshes.
• Jira & Confluence.
• Valves Hammer Editor
• Unreal Engine 4 & 5